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    User Manual with Augmented Reality to Support Packaging Products

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    50-Andi Widiyanto.pdf (551.8Kb)
    Date
    2014-12-04
    Author
    Widiyanto, Andi
    Rifa’i, Affan
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    Abstract
    Indonesia is a furniture product exporter. Shipping of furniture products becomes a matter because of the large space needed for each product, causing expensive delivery cost. Transactions with costumers from other regions, or even other countries are obstructed, as a consequence. KUBE mainan anak (kid toys) at Jurangombo district, South Magelang, which produces kid toys such as wooden tipping horse, experiences the same problem. This problem can actually be solved by applying knock-down model packaging, by which products are aparted into smaller pieces, to be reassembled later by users/ costumers,. In order to make delivery of products more efficient, many furniture companies already apply this kind of model, make the products into being easy to sell in supermarket, and costumers can directly purchase the product. But another problem yet emerge then for some consumers/ product users to re-assembly the product since they hard to understand the product manual-book attached. Augmented Reality technology being used to add virtual object into real environment perception, where users interact within virtual form. Problem statement in this research is ‘how to make user manual model which can display kid toys assemblingprocess with augmented rwith augmented reality, with horse tipping toy as object or study case. Literature study and experiments become the prime method. Having completed observation and problem statement, next step is design making and system building, comprise 3D animation model and augmented reality technology, to be tested then. Model being used is horse tipping-toy, redesigned with knockeddown model. Product consist of head, saddle and matress,thus 7 (seven) assembling-animation are needed. Autodesk 3Ds Max is involved in the making of assembling-process animation. Model produced are transformed into VRML (Virtual Reality Modelling Language) afterwards and being integrated to Augmented Reality then, by using AR Toolkit. To test whether the Augmented Reality works or not, , we need marker as a trigger to display 3D object. Marker model being employed here is resulted from previous research,which is marker pattern with bold black box. Each marker pattern has to be different, so markers need to be tested until the assemblinganimation match the assembling-steps. System testing performed in conditioned laboratory, using a set of computer, webcam, and other supporting tools. In real environment, system trial performed with laptop, randomly,by applying system that is altered into portable in a cd. The test result shows that augmented reality technology is capable of displaying animation of a product (horse tipping in this case) re-assembling-process by directing marker to a webcam. Animation of toy assembling-process appear in monitor matches the marker directed. The minimu size of the marker to be succeed in displaying horse tipping-toy animation is 3x3 cm, and will be optimum in 5x5 cm size. Real environment tests show that laptop hardware unsignificantly affects the system loadingtime compared to security system of laptop operation system. Room lighting condition also affects virtual object visibility in Augmented Reality Technology. Augmented reality systems within User’s guide CD which can display the process of the horse tipping assembling on the laptop’s monitor screen, when the webcam is directed to the marker, according to its stages. The most optimal marker size is 5 x 5 cm. user manual System is strongly influenced by the room lighting condition and the operating system is more influential to loading time system than the laptop hardware. The model can be developed to guide other type of knocked- down product. .
    URI
    http://hdl.handle.net/11617/4980
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