Implementation of NXT 2.0 Mindstorm Robot Sensors on Mobile Education for Students
Abstract
In the current 4.0 industry era, technological development is very fast and fast. In the world of education
the lessons about technology should have been introduced to students since elementary school. Do not have to
use complex technology, enough to use robotics technology from the NXT 2.0 LEGO minstorm robot which is
lego-based to play and learn algorithms in composing technology. Using this tool can also be controlled by the
smartphone application. Using a mobile application that we designed will make it easier for students to use and
play this educational media. In this media, each sensor in the robot will be interrelated to the mobile control, we
have tested this control with 83.33% detection accuracy. So that it can effectively become an interactive and fun
technology-based learning media for students. The purpose of this educational media is to improve the quality
of education in Indonesia so that it can be technology-based and enjoyable for students. Because the application
of technology to education is very important to hone the power of creative thinking in composing programming
algorithms using robots. Students will be very interested and have good enthusiasm in learning robotics based on
this mobile application.