PERKEMBANGAN PENGETAHUAN ANAK USIA DINI MELALUI PERMAINAN KOMPUTER EDUKATIF (Studi Kasus TK Aisyiyah 3 Salatiga)
dc.contributor.author | Nugroho, Yusuf Sulistyo | |
dc.date.accessioned | 2012-04-30T06:36:33Z | |
dc.date.available | 2012-04-30T06:36:33Z | |
dc.date.issued | 2011-07 | |
dc.identifier.citation | Anderson, J. 1993. Quality in early childhood education. New York: The Danish National Federation of Early Childhood and Youth Education. Djamarah, Bahri. 2000. Guru dan Anak Didik dalam Interaksi Edukatif. Jakarta: Bhineka Cipta. Mangoenprasodjo, A. Setiono. 2004. Pengasuhan Anak di Era Internet: Mitos TV, Komputer, Spiritual Parenting, hingga Sex Education. Yogyakarta: Think Fresh. Hlm. 102. Rachmawati, Y. 2005. Strategi pengembangan kreativitas pada anak usia taman kanakkanak. Jakarta: Depdiknas. Suratno. 2005. Pengembangan Kreativitas Anak Usia Dini, Jakarta: Departemen Pendidikan Nasional Direktorat Jendral Pendidikan Tinggi Direktorat Pembinaan Pendidikan Tenaga Kependidikan dan Ketenagaan Perguruan Tinggi. | en_US |
dc.identifier.issn | 2087-085X | |
dc.identifier.uri | http://hdl.handle.net/11617/1206 | |
dc.description.abstract | Children are currently have no spirit to learn and develop their creativities due to a conventional studying method they received. The research activity aims to know the influences of computer use in children intelligences and creativities. The activity was implemented to demonstrate the educative games. Each participant was given 1 game CD for installation. The result of the activity is analyzed using two types of questionnaire, before and after the socialization. The result indicates that computer technology has a huge affect to help children in knowledge development and intelligences. It can be seen from the comparison analysis of questionnaires which were distributed before and after the socialization. | en_US |
dc.subject | children | en_US |
dc.subject | socialization | en_US |
dc.subject | computer technology | en_US |
dc.subject | educative game | en_US |
dc.subject | intelligence | en_US |
dc.title | PERKEMBANGAN PENGETAHUAN ANAK USIA DINI MELALUI PERMAINAN KOMPUTER EDUKATIF (Studi Kasus TK Aisyiyah 3 Salatiga) | en_US |
dc.type | Article | en_US |