dc.description.abstract | This study aims to enhance spatial-visual intelligence using puzzle
games to group A students of Aisyiyah Kindergarten Pabelan Kartasura
Sukoharjo in 2016/2017. This study uses Classroom Action Research (CAR) in
two stages: cycle I and cycle II. The subjects of this study are 13 students. The
data collection uses naturalistic observation and documentation. The student's
data analysis is comparative and one-way ANOVA analysis. The teacher data
analysis is interactive. The percentage of the pre-cycle reaches 48%. After
cyclical action I, the result gets 65.2% and reaches 87.7% in cyclical action II.
The product of one-way ANOVA is F-count 36,051 and F-table 5.18 using the
confidence level of 99%. Thus, F-count > F-table, which means Ha is accepted.
Therefore, it can be concluded that the puzzle game can enhance the spatial
visual intelligence of group A students of Aisyiyah Kindergarten Pabelan
Kartasura Sukoharjo in the academic year of 2016/2017. | id_ID |