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dc.contributor.authorHakim, Assabila
dc.contributor.authorDarsinah, D
dc.contributor.authorYuwono, Haryono
dc.contributor.authorKatoningsih, Sri
dc.date.accessioned2021-07-16T04:24:24Z
dc.date.available2021-07-16T04:24:24Z
dc.date.issued2021-05
dc.identifier.issn2798-4087
dc.identifier.urihttp://hdl.handle.net/11617/12545
dc.description.abstractThis study aims to enhance spatial-visual intelligence using puzzle games to group A students of Aisyiyah Kindergarten Pabelan Kartasura Sukoharjo in 2016/2017. This study uses Classroom Action Research (CAR) in two stages: cycle I and cycle II. The subjects of this study are 13 students. The data collection uses naturalistic observation and documentation. The student's data analysis is comparative and one-way ANOVA analysis. The teacher data analysis is interactive. The percentage of the pre-cycle reaches 48%. After cyclical action I, the result gets 65.2% and reaches 87.7% in cyclical action II. The product of one-way ANOVA is F-count 36,051 and F-table 5.18 using the confidence level of 99%. Thus, F-count > F-table, which means Ha is accepted. Therefore, it can be concluded that the puzzle game can enhance the spatial visual intelligence of group A students of Aisyiyah Kindergarten Pabelan Kartasura Sukoharjo in the academic year of 2016/2017.id_ID
dc.language.isootherid_ID
dc.publisherProceedings Book International Conference on Early and Elementary Education 2021id_ID
dc.titleImproving The Visual-Spatial Intelligence of Kindergarten Children Through Puzzleid_ID
dc.typeArticleid_ID


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