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dc.description.abstract | Studi yang dilakukan Durkin dan Barber (2002) yang memandang bahwa permainan digital
merupakan suatu bentuk kehidupan sosial yang unik, merubah pandangan para peneliti tentang
konsepsi bahwa dunia permainan digital hanya memunculkan aspek ketagihan, terisolasi secara
sosial dan munculnya tindakan kekerasan (Anderson, 2004). Facebook yang mendedikasikan pada
social networking sites (SNS), mulai menambah fiturnya dengan beragam permainan berbasis
jaringan pertemenan. Riset tentang massively multiplayer online role-playing games (MMORPG)
sudah banyak dilakukann oleh para peneliti, akan tetapi riset game online yang berbasis SNS
dengan ide dasar yang berbeda belum banyak mendapat perhatian. Berdasarkan pendapat Durkin
dan Barber tersebut, peneliti tertarik untuk melihat motif uses and gratifications apa yang ada
dibenak para pemain game di SNS. Dengan paradigma konstruktivis serta dengan design
penelitian virtual etnography, peneliti memperoleh beberapa temuan tentang motif dan gratifikasi
dari para pemain game di SNS, yakni : kompetisi, kolaborasi, diversi serta koordinasi dan
pembelajaran. | en_US |