dc.contributor.author | Ike Retnaningtyas Suryo Putro, Kucisti | |
dc.date.accessioned | 2013-06-25T02:59:28Z | |
dc.date.available | 2013-06-25T02:59:28Z | |
dc.date.issued | 2013-01 | |
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dc.identifier.issn | 1907-4034 | |
dc.identifier.uri | http://hdl.handle.net/11617/3175 | |
dc.description.abstract | This study originated from writer’s anxiety in seeing the learning of
mathematics which results in the low mathematics achievement by the
learners of SMP 12 Surakarta. This is so probabaly because the writer as a teacher
is not optimal in applying learning model and the use of appropriate media.
Learning model and the media are tools that can assist teachers in creating an
effective, active, fun, and meaningful learning process. For the writer, developing
the learning Read, Do, Present with media FractionPuzzle with media made
of second-hand materials is expected to increase the learners’ motivation in learning
mathematics and learning outcomes. This is a Classroom Action Research (CAR).
TOD uses 2 cycles with each cycle of 3 meetings. The study shows that: 1) the
application of learning models Read, Do, Present with media fraction puzzle can
enhance learners’ interest in learning math class VIIG SMP 12 Surakarta academic
year 2012/2013, 2) the application of learning model Read, Do, Present with
media fraction puzzle can improve learning outcomes of learners’ math class VIIG
SMP 12 Surakarta academic year 2012/2013, 3) the application of learning models
Read, Do, Present with media fraction puzzle can increase interest and
achievement grade math students VIIG SMP 12 Surakarta academic year 2012/
2013. Motivation in learning from the prior cycle is only half who are interested,
but rises high at the end of cycle 2 to more than 80% of learners of high motivation.
Mathematics learning outcomes of the condition before the cycle learners who
completed 12 students (46.15%), yet finished 14 learners (53.5%) increased by
10 students who completed (38.47%) being the number of students who completed
by 22 (84.62%) and 4 incomplete learners (15.38%) at the end of cycle 2. | en_US |
dc.publisher | Universitas Muhammadiyah Surakarta | en_US |
dc.subject | fraction puzzle | en_US |
dc.subject | motivation in learning mathematics | en_US |
dc.subject | learning models read | en_US |
dc.subject | do | en_US |
dc.subject | present | en_US |
dc.subject | mathematics learning outcomes | en_US |
dc.title | Model Pembelajaran Read, Do, Present dengan Media Fraction Puzzle untuk Meningkatkan Minat dan Hasil Belajar Matematika | en_US |
dc.type | Article | en_US |