Learning Media Of Prehistory And Ancient Man Indonesian Base In Android
dc.contributor.author | Sejati, Ramadhan Purbo | |
dc.contributor.author | Hartanto, Anggit Dwi | |
dc.contributor.author | Mega PD, Windha | |
dc.date.accessioned | 2014-12-02T05:54:00Z | |
dc.date.available | 2014-12-02T05:54:00Z | |
dc.date.issued | 2014-12-04 | |
dc.identifier.citation | [1] R. Hidayat, “Aplikasi Sejarah Manusia Purba Berbasis Android Versi 2.3.3(Gingerbread)”, Sept 2013. [2] Al Fatta, Hanif.2007. Analisis dan Perancangan Sistem Informasi. Yogyakarta: Andi Offset. [3] Hendrayana. Sejarah 1 : Sekolah Menengah Atas dan Madrasah Aliyah Jilid 1 Kelas X. Jakarta : Pusat Perbukuan Departemen Pendidikan Nasional, 2009. [4] Safaat H, Nazruddin.2011. Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android. Bandung:Informatika. [5] Supriyadi, Marwan. SEJARAH 1 Untuk SMA/MA kelas X. Jakarta : Pusat Perbukuan Departemen Pendidikan Nasional, 2009. [6] Whitten, Jeffrey L, et al.2004. Metode Desain & Analisis Sistem(Edisi 6. Edisi International, Mc GrawHill).Yogyakarta:Andi. | en_US |
dc.identifier.issn | 2407-4330 | |
dc.identifier.uri | http://hdl.handle.net/11617/4942 | |
dc.description.abstract | Android smart phone are very popular in Indonesia. There are many application of android can downloaded easily. In other side Indonesian youth awareness to visit museum decrease instantly. This condition make youth no longer knowing their pre-history ancestor. Android application can use as a bridge to introduce Indonesian pre-history age to the youth and encourage awareness to visit the museum. | en_US |
dc.publisher | Universitas Muhammadiyah Surakarta | en_US |
dc.subject | Android | en_US |
dc.subject | Prehistory | en_US |
dc.subject | Ancient Man Indonesian | en_US |
dc.title | Learning Media Of Prehistory And Ancient Man Indonesian Base In Android | en_US |
dc.type | Article | en_US |