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dc.contributor.authorSejati, Ramadhan Purbo
dc.contributor.authorHartanto, Anggit Dwi
dc.contributor.authorMega PD, Windha
dc.date.accessioned2014-12-02T05:54:00Z
dc.date.available2014-12-02T05:54:00Z
dc.date.issued2014-12-04
dc.identifier.citation[1] R. Hidayat, “Aplikasi Sejarah Manusia Purba Berbasis Android Versi 2.3.3(Gingerbread)”, Sept 2013. [2] Al Fatta, Hanif.2007. Analisis dan Perancangan Sistem Informasi. Yogyakarta: Andi Offset. [3] Hendrayana. Sejarah 1 : Sekolah Menengah Atas dan Madrasah Aliyah Jilid 1 Kelas X. Jakarta : Pusat Perbukuan Departemen Pendidikan Nasional, 2009. [4] Safaat H, Nazruddin.2011. Pemrograman Aplikasi Mobile Smartphone dan Tablet PC Berbasis Android. Bandung:Informatika. [5] Supriyadi, Marwan. SEJARAH 1 Untuk SMA/MA kelas X. Jakarta : Pusat Perbukuan Departemen Pendidikan Nasional, 2009. [6] Whitten, Jeffrey L, et al.2004. Metode Desain & Analisis Sistem(Edisi 6. Edisi International, Mc GrawHill).Yogyakarta:Andi.en_US
dc.identifier.issn2407-4330
dc.identifier.urihttp://hdl.handle.net/11617/4942
dc.description.abstractAndroid smart phone are very popular in Indonesia. There are many application of android can downloaded easily. In other side Indonesian youth awareness to visit museum decrease instantly. This condition make youth no longer knowing their pre-history ancestor. Android application can use as a bridge to introduce Indonesian pre-history age to the youth and encourage awareness to visit the museum.en_US
dc.publisherUniversitas Muhammadiyah Surakartaen_US
dc.subjectAndroiden_US
dc.subjectPrehistoryen_US
dc.subjectAncient Man Indonesianen_US
dc.titleLearning Media Of Prehistory And Ancient Man Indonesian Base In Androiden_US
dc.typeArticleen_US


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