User Manual with Augmented Reality to Support Packaging Products
Abstract
Indonesia is a furniture product exporter. Shipping
of furniture products becomes a matter because of the large
space needed for each product, causing expensive delivery cost.
Transactions with costumers from other regions, or even other
countries are obstructed, as a consequence.
KUBE mainan anak (kid toys) at Jurangombo district, South
Magelang, which produces kid toys such as wooden tipping
horse, experiences the same problem.
This problem can actually be solved by applying knock-down
model packaging, by which products are aparted into smaller
pieces, to be reassembled later by users/ costumers,. In order to
make delivery of products more efficient, many furniture
companies already apply this kind of model, make the products
into being easy to sell in supermarket, and costumers can directly
purchase the product. But another problem yet emerge then for
some consumers/ product users to re-assembly the product since
they hard to understand the product manual-book attached.
Augmented Reality technology being used to add virtual object
into real environment perception, where users interact within
virtual form. Problem statement in this research is ‘how to make
user manual model which can display kid toys assemblingprocess
with augmented rwith augmented reality, with horse
tipping toy as object or study case. Literature study and
experiments become the prime method. Having completed
observation and problem statement, next step is design making
and system building, comprise 3D animation model and
augmented reality technology, to be tested then.
Model being used is horse tipping-toy, redesigned with knockeddown
model. Product consist of head, saddle and matress,thus 7
(seven) assembling-animation are needed. Autodesk 3Ds Max is
involved in the making of assembling-process animation. Model
produced are transformed into VRML (Virtual Reality
Modelling Language) afterwards and being integrated to
Augmented Reality then, by using AR Toolkit.
To test whether the Augmented Reality works or not, , we need
marker as a trigger to display 3D object. Marker model being
employed here is resulted from previous research,which is
marker pattern with bold black box. Each marker pattern has to
be different, so markers need to be tested until the assemblinganimation
match
the
assembling-steps.
System
testing
performed
in
conditioned
laboratory,
using
a
set
of
computer,
webcam,
and
other supporting tools. In real environment, system trial
performed with laptop, randomly,by applying system that is
altered into portable in a cd.
The test result shows that augmented reality technology is
capable of displaying animation of a product (horse tipping in
this case) re-assembling-process by directing marker to a
webcam. Animation of toy assembling-process appear in monitor
matches the marker directed. The minimu size of the marker to
be succeed in displaying horse tipping-toy animation is 3x3 cm,
and will be optimum in 5x5 cm size. Real environment tests show
that laptop hardware unsignificantly affects the system loadingtime
compared to security system of laptop operation system.
Room lighting condition also affects virtual object visibility in
Augmented Reality Technology.
Augmented reality systems within User’s guide CD which can
display the process of the horse tipping assembling on the
laptop’s monitor screen, when the webcam is directed to the
marker, according to its stages. The most optimal marker size is
5 x 5 cm. user manual System is strongly influenced by the room
lighting condition and the operating system is more influential to
loading time system than the laptop hardware. The model can be
developed to guide other type of knocked- down product.
.