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dc.contributor.authorSayekti, Ika Candra
dc.contributor.authorMuryani, Wiji Sri
dc.date.accessioned2016-05-14T00:46:13Z
dc.date.available2016-05-14T00:46:13Z
dc.date.issued2015-10-12
dc.identifier.citation[1] Amri, Sofan dan Iif Khoiru Ahmadi, Proses Pembelajaran Kreatif dan Inovatif dalam Kelas. Jakarta : Prestasi Pustaka, 2010. [2] Ari Suryawan, “Studi komparasi ceramah dengan metode Cooperative tipe Jigsaw terhadap prestasi belajar IPS pada siswa kelas IV SD Muhammadiyah 16 Surakarta Tahun Pelajaran 2011/2012”, 2011. [3] Gamze, et al., “A Comparison of Achievement in Problem-Based, Strategic an Traditional Learning Classes in Physics”, International Journal on New Trends in Education and Their Implications, January Vol. 4 ISSN:1309-6249, 2013, pp 154-164 [4] Hull, Adams Francis. 2013. Using Jigsaw Technique As An Effective Way Of Promoting Co-Operative Learning Among Primary Six Pupils In Fijai: International Journal of Educaton and Pratice,, 2013, pp.64-74. [5] Isjoni,. Pembelajaran Koopertif Meningkatkan Kecerdasan Komunikasi antar Peserta Didik. Yogyakarta: Pustaka Pelajar, 2013. [6] Kamulyan, Mulyadi Sri dan Risminawati, Modelmodel Pembelajaran Inovatif di Sekolah Dasar: Surakarta, 2011. [7] Noemi Mangaoang-Boado, “Factors Influencing TheAcademic Performance in Physics of DMMMSU-MLUC Laboratory High School Fourth Year Students”. E-International Scientific Research Journal Volume-V, Issue-2 ISSN: 209-1749. S.Y. 2011-2012, 2013. [8] Olarewaju, et al., “Achievement in Cooperative versus Individualistic Goal-Structured Junior Secondary School Mathematics Classrooms in Nigeria”. International Journal of Mathematics Trends and Technology- Volume3 Issue1- ISSN: 2231-5373, 2012. [9] Putri Erni Yunika, “Penerapan Model Pembelajaran Kooperatif Tipe TGT (Team Game Tournament) Untuk Meningkatkan Kemampuan Menyelesaikan Soal Cerita Pecahan Pada Siswa Kelas IV SD Negeri 1 Lompakan III Kecamatan Tuntang Tahun Ajaran 2010/2011”. Surakarta, 2011. [10] Sanjaya, Wina. Perencanaan dan desain Sistem Pembelajaran. Jakarta: Kencana Prenada Media Group, 2008. [11] Samino dan Saring Marsudi, Layanan Bimbingan Belajar. Surakarta: Fairuz Media, 2012. [12] Slavin, Cooperative Learning: Teori, Riset dan Praktik. Diterjemahkan oleh Nurulita. Bandung: Nusa Media, 2008. [13] Sudjana, Nana, Penilaian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya, 2009. [14] Sugiyono, Statistika untuk Penelitian. Bandung: Alfabeta, 2010. [15] Surtikanti dkk., Strategi Belajar Mengajar. Surakarta: BP-FKIP UMS, 2008. [16] UU RI No. 14 Tahun 2005 tentang Guru dan Dosen. [17] Uyanto S. Stanislaus, Pedoman Analisis Data dengan SPSS. Yogyakarta: Graha Ilmu, 2009.in_ID
dc.identifier.issn977-2460233-113
dc.identifier.urihttp://hdl.handle.net/11617/7256
dc.description.abstractThe objectives of the research were to know: (1) the different impact of learning strategy by using Jigsaw and Tournament TGT Team Game towards students’ achievement on fourth grade students at SDN Kleco 1 Surakarta, (2) the effectiveness between Jigsaw and Team Game Tournament (TGT) strategy towards students’ achievement on fourth grade students at SDN Kleco 1 Surakarta. Related to the objectives of the research, the writer used quasi experimental method. The research conducted at SDN Kleco 1 Surakarta. The population was all of the fourth grade students. The population was also used as sample. The sample was two groups, IV.1 as experiment I taught by Jigsaw strategy and IV.2 as experiment II taught by Team Game Tournament (TGT) strategy. In collecting data, the writer used test and documentation techniques. As a requirement for analysis, firstly the data had to be tested using kolmogorov-smirnov through lilliefors formula in order to test the normality and levene formula in order to test the homogeneity. The data analysis was t-test. The result of the research showed that: (1) there was different impact of learning strategy by using Jigsaw and Team Game Tournament (TGT)towards students’achievement on fourth grade students at SDN Kleco 1 Surakarta, (2) Team Game Tournament (TGT) strategy was more effective than Jigsaw towards students’ achievement on fourth grade students at SDN Kleco 1 Surakarta.in_ID
dc.language.isoenin_ID
dc.publisherUniversitas Muhammadiyah Surakartain_ID
dc.subjectJigsawin_ID
dc.subjectTeam Game Tournament (TGT)in_ID
dc.subjectstrategyin_ID
dc.subjectstudents’ achievementin_ID
dc.titleCOMPARATIVE STUDY BETWEEN JIGSAW AND TEAM GAME TOURNAMENT STRATEGIES TOWARDS STUDENTS’ ACHIEVEMENT ON FOURTH GRADE STUDENTS AT SDN KLECO 1 SURAKARTAin_ID
dc.typeArticlein_ID


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