Rancang Bangun Media Pembelajaran dan Game Edukatif Pengenalan Aksara Jawa “Pandawa”
dc.contributor.author | Supriyono, Heru | |
dc.contributor.author | Rahmadzani, Rifqi Fauzi | |
dc.contributor.author | Adhantoro, Muh. Syahriandi | |
dc.contributor.author | Susilo, Aditya Krisna | |
dc.date.accessioned | 2016-10-21T08:41:18Z | |
dc.date.available | 2016-10-21T08:41:18Z | |
dc.date.issued | 2016-08-27 | |
dc.identifier.citation | Arismadhani, A., Yuhana, U. L., dan Kuswardayan, I. 2013. Aplikasi Belajar Menulis Aksara Jawa Menggunakan Android, JURNAL TEKNIK POMITS Vol. 2, No. 1, (2013) ISSN: 2337-3539 (2301-9271 Print), pp: A-94 – A-98. Hadinegoro, A., Ahmad, N. , dan Suyoto. 2013. Perancangan Aplikasi Mobile Untuk Pengenalan Aksara Jawa. Seminar Nasional Teknologi Informasi dan Komunikasi 2013 (SENTIKA 2013) Yogyakarta, 9 Maret 2013 ISSN: 2089-9815, pp. 74-79. Qahar, D. A., Finanda, S. A. 2013. Multimedia Interaktif Cd Belajar Aksara Jawa 2 Ngudi Ilmu Dhewe. CREATEVITAS Vol. 2, No. 2, Juli 2013, pp. 85-100. Supriyono, H., Sudarmilah, E., Fadlilah, U., Rahayu, E. T., dan Purwohartono, A. 2015. Rancang Bangun Media Pembelajaran Bahasa Dan Huruf Jawa Berbasis Adobe Flash Cs6, Prosiding The 2nd University Research Coloquium 2015 ISSN 2407-9189, pp. 1-9 Willyanto, R. 2015. Pembuatan Motion Comic Pewayangan Punokawan Untuk Pembelajaran Aksara Jawa. Calyptra: Jurnal Ilmiah Mahasiswa Universitas Surabaya Vol 4 No. 2 2015, pp. 1-15. | in_ID |
dc.identifier.issn | 2407-9189 | |
dc.identifier.uri | http://hdl.handle.net/11617/7726 | |
dc.description.abstract | Javanese language is one of local languages used by most of people live in Java island especially Jawa Tengah, Jawa Timur and Yogyakarta. In the past, Javanese language were written using Javanese alphabet or Aksara Jawa. Today, Javanese language and Aksara Jawa only taught in the e;lementary school and junior high school as a local content in the curriculum.The main materials used for learning process in the Aksara Jawa class are printed materials such as text books, question sheets and white board which are not interactive. The objective of the published research is to provide an interactive learning media and educative game of Aksara Jawa as an additional learning tool to exixting printed materials for elementary school students. The application was developed based on Construct 2 engine. The result of the rearch was an application which has two parts: interactive learning media of Aksara Jawa and brick-shooting game to find Aksara Jawa inside of it. The test result showed that all features and functions of the developed application were worked well and the application could be run by using various computer with different technical specifications. User acceptance test to students and teacher results showed that 67% of the respondent very satisfied that the application could increase student enthusiasm for studying Aksara Jawa. | in_ID |
dc.language.iso | id | in_ID |
dc.publisher | STIKES Muhammadiyah Pekajangan | in_ID |
dc.subject | Educative game | in_ID |
dc.subject | interactive learning media | in_ID |
dc.subject | game aksara Jawa | in_ID |
dc.subject | pengenalan aksara Jawa | in_ID |
dc.subject | media pembelajaran interaktif | in_ID |
dc.title | Rancang Bangun Media Pembelajaran dan Game Edukatif Pengenalan Aksara Jawa “Pandawa” | in_ID |
dc.type | Article | in_ID |
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The 4th University Research Colloquium (URECOL) 2016
Penguatan Kontribusi Institusi Pendidikan Tinggi Melalui Implementasi Hasil Riset Untuk Indonesia Berkemajuan