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dc.description.abstract | This study aims to find out the pattern of child-friendly education through the among system and the
Traditional Game Teachings Ki Hadjar Dewantara in SD Taman Siswa Yogyakarta. This type of research
is qualitative using case study approach. Research subjects are Majelis Luhur Taman Siswa, principals,
teachers or guardians, students, parents, cultural figures, and surrounding communities. Determination
of research subjects conducted by purposive sampling technique. Techniques of data collection using
observation, interviews, and documentation. Data analysis in research using Model Miles and Huberman
namely data collection, data reduction, data presentation, and conclusion.
The results showed that the pattern of child-friendly education through the among system and the Traditional
Game of Teachings Ki Hadjar Dewantara in SD Taman Siswa Yogyakarta is done through the among system
between and teach with traditional game. SD Taman Siswa Yogyakarta applies various kinds of traditional
game namely dakon, mushroom, cublak cublak suweng, jaranan, galasin, bentik, and egrang. In this study
found that the system among is a pattern of child-friendly education that provides a positive stimulus to the
personality and psychological child. In addition, traditional games become a fun pattern of child-friendly
education, able to increase achievement and foster positive social character that is tolerance among friends
at play, mutual help between friends, democratic, honesty and discipline in obeying the rules of the game,
and foster a sense of love to the culture that exist and conserve traditional game to keep sustainable. | id_ID |