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dc.contributor.authorAriyanti, Imelda Nur
dc.contributor.authorFaatin, Nisriina Amiirah
dc.contributor.authorKamaluddin, Arif
dc.contributor.authorPuspitasari, Fina
dc.contributor.authorFaradila, Siska
dc.contributor.authorSetiarini, Ani
dc.date.accessioned2021-07-16T03:33:42Z
dc.date.available2021-07-16T03:33:42Z
dc.date.issued2021-05
dc.identifier.issn2798-4087
dc.identifier.urihttp://hdl.handle.net/11617/12541
dc.description.abstractCurrent games are not like previous games. In the past, the game could only be played by a maximum of two people, now with advances in technology, especially the internet network, games can be played by more than 100 people simultaneously. This makes traditional games increasingly forgotten and almost lost. The online game is a game program that is connected by a network that we can play anytime, anywhere, and can be played together in groups around the world. The game itself displays interesting pictures as desired, which are supported by a computer. According to the data obtained, it can be seen that the adverse effects of online game addiction are very detrimental, especially for children, for examples, such as learning disorders and health problems. Therefore, with this congklak media, addiction to online games can be overcome. Congklak millennial is a new idea to overcome online game addiction in elementary school. In this idea, we apply a traditional game of congklak. With Congklak millennials, children can also preserve traditional games that are almost lost due to online games.id_ID
dc.language.isootherid_ID
dc.publisherProceedings Book International Conference on Early and Elementary Education 2021id_ID
dc.titleCongklak Millennials: Overcoming Online Game Addiction in Elementary Schoolid_ID
dc.typeArticleid_ID


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