COMPARATIVE STUDY BETWEEN JIGSAW AND TEAM GAME TOURNAMENT STRATEGIES TOWARDS STUDENTS’ ACHIEVEMENT ON FOURTH GRADE STUDENTS AT SDN KLECO 1 SURAKARTA
Abstract
The objectives of the research were to know: (1) the different impact of learning strategy by using Jigsaw and
Tournament TGT Team Game towards students’ achievement on fourth grade students at SDN Kleco 1
Surakarta, (2) the effectiveness between Jigsaw and Team Game Tournament (TGT) strategy towards students’
achievement on fourth grade students at SDN Kleco 1 Surakarta. Related to the objectives of the research, the
writer used quasi experimental method. The research conducted at SDN Kleco 1 Surakarta. The population was
all of the fourth grade students. The population was also used as sample. The sample was two groups, IV.1 as
experiment I taught by Jigsaw strategy and IV.2 as experiment II taught by Team Game Tournament (TGT)
strategy. In collecting data, the writer used test and documentation techniques. As a requirement for analysis,
firstly the data had to be tested using kolmogorov-smirnov through lilliefors formula in order to test the
normality and levene formula in order to test the homogeneity. The data analysis was t-test. The result of the
research showed that: (1) there was different impact of learning strategy by using Jigsaw and Team Game
Tournament (TGT)towards students’achievement on fourth grade students at SDN Kleco 1 Surakarta, (2) Team
Game Tournament (TGT) strategy was more effective than Jigsaw towards students’ achievement on fourth
grade students at SDN Kleco 1 Surakarta.