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dc.contributor.authorNisa, Khoirun
dc.contributor.authorSudarmilah, Endah
dc.date.accessioned2016-08-05T00:56:23Z
dc.date.available2016-08-05T00:56:23Z
dc.date.issued2016-08-01
dc.identifier.citationAdiwijaya, Mohamad. (2015). Perancangan game edukasi platform belajar matematika Berbasis android menggunakan construct 2. UNDIP, Semarang. Arifin, Z., Listyorini, T., & Rina Fiati. (2015). Membangun Game Petualangan Sejarah Peninggalan Sunan Kudus Berbasis Android. Prosiding SNATIF Ke-2, 59–64. Arroyyan, M & Yoannita. (2015). Rancang Bangun Aplikasi Edugame Sejarah Walisongo (Sunan Kalijaga) Dengan Unity 3D. STMIK GI MDP. Palembang. Bina Karya. (2009). Sejarah Kebudayaan Islam: MI kelas VI. Erlangga, Jakarta. Dewi, G. (2012). Pengembangan Game Edukasi Pengenalan Nama Hewan Dalam Bahasa Inggris Sebagai Media Pembelajaran Siswa SD Berbasis Macromedia Flash. Undergraduate Thesis. Indriani, Nelly, & Setiawan, I. (2012). MEMBANGUN GAME EDUKASI SEJARAH WALISONGO Jurnal Ilmiah Komputer dan Informatika ( KOMPUTA ). Jurnal Ilmiah Komputer Dan Informatika (KOMPUTA), 1(2), 41–48. Priyatno, Duwi.(2015). Paham Analisa Statistik Data dengan SPSS. MediaKom, Yogyakarta. Sudarmilah, Endah., R. Ferdiana., L. E. Nugroho., & A. Susanto. (2013). The review: Game platform for upgrading counting ability on Preschool Children. Prosiding on The 5th International Conference on Information Technology and Electrical Engineering.(lCITEE 2013). Sudarmilah, E., Susanto, A., Ferdiana, R., & Ramdhani, N. (2015). Developing a game for preschoolers: What character, emotion and reward will tend to hack preschoolers? 2015 International Conference on Data and Software Engineering (ICoDSE), 89–92. http://doi.org/10.1109/ICODSE.2015.7436977 Sugiyono. (2010). Metode Penelitian Kuantitatif Kualitatif dan RAD. CV Alfabeta, Bandung. Sunarya, I. M. G., & Arthana, I. K. R. (2014). Augmented Reality Story Book, 3, 364–372. Yudistiro, Y. (2014). Sistem Informasi Sejarah Walisongo berbasis Android. Retrieved from http://eprints.ums.ac.id/31279/in_ID
dc.identifier.issn2477-3328
dc.identifier.urihttp://hdl.handle.net/11617/7467
dc.description.abstractIslam arrived in Indonesia through various intermediaries. One of its dissemination ways was through preaching brought by Walisongo (nine saints). When learning history, most children are bored because the textbook only contains written texts, which are less interesting for them. The purpose of this research was to develop a multiplatform-based educative game as an interactive learning media. The methodology of this research was SDLC method (System Development Life Cycle) which was derived into a stage of system systematically starting from planning, analysis, design, implementation, testing and caring. The testing of this research used the testing of black box and usability by using questionnaire for the respondents who had used the educative game. The result of this research was a learning medium in the form of an educative game built by using the multiplatform-based construct.in_ID
dc.language.isoenin_ID
dc.publisherUniversitas Muhammadiyah Surakartain_ID
dc.subjectWalisongoin_ID
dc.subjecteducational gamein_ID
dc.subjectconstruct 2in_ID
dc.subjectmultiplatformin_ID
dc.titleMultiplatform-Based Educational Game of Islamic History in Walisongo Erain_ID
dc.typeArticlein_ID


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