Improving Students’ Vocabulary Through Washing Line Game for EFL Learners
Abstract
This research was aimed at knowing how the Washing Line Game can increase students’ Vocabulary for
EFL Learners. This study was Action Research. The participants was 33 students. Each cycle occurred
through dynamic and complementary process, which consists of four essential moments of planning, action, observation, and reflection. In collecting the data the researcher used interview, test, and observation.
After collecting the data, the researcher used non-independent for quantitative data by operating SPSS 16
Software. The research finding indicated the highest score of pre-test and post-test the highest was 78 and 92 increased 14, the lowest score was 47 and 50 increased 3, and average score was 66.34 to be 72.12
increased 5.78. It means the EFL learners had increased.