• Login
    View Item 
    •   Home
    • Proceedings
    • Prosiding Seminar Nasional Kajian Bahasa, Sastra dan Pengajarannya
    • Seminar Nasional KBSP IV 2016
    • View Item
    •   Home
    • Proceedings
    • Prosiding Seminar Nasional Kajian Bahasa, Sastra dan Pengajarannya
    • Seminar Nasional KBSP IV 2016
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    The Influence of Shooping List Game Towards Students' Vocabulary Masteryat the Second Semester of the Seventh Class at MTs Raudlatul Jannah Natar Lampung Selatan in 2013/2014

    Thumbnail
    View/Open
    VIEW/DOWNLOAD (496.4Kb)
    Date
    2016
    Author
    Andriyani, Ellen
    Metadata
    Show full item record
    Abstract
    This study aims to know and describe the influence of Shooping List game towards students’ vocabulary mastery. This study used experimental method. The population of this study was all of the students at the second semester of MTs RaudlatulJannah. Two classes were used as the sample of this study. They were one class as experimental class and one class as control class. The writer took the classes randomly (cluster random sampling). There were two variables investigated in this study, the independent variable was Shopping List game and the dependent variable was students’ vocabulary mastery. The data of this study were obtained by giving 50 vocabulary test items with four options: a, b, c, and d (multiple choices). Then to analyze the influence of Shopping List game towards students’ vocabulary mastery, the writer used t-test. In this study, the writer calculated the score of experimental class and control class. For experimental class found that = 70.86. For control class found that X2 = 48.82. The findings of this study revealed that the score of ttest was higher than ttable ( ttest = 9.84 and ttable for significant level 5% = 1.98 and 1% = 2.62), so the hypothesis was accepted. It could be concluded that there was positive influence of Shopping List game towards students’ vocabulary mastery.
    URI
    http://hdl.handle.net/11617/11280
    Collections
    • Seminar Nasional KBSP IV 2016

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV
     

     

    Browse

    Publikasi IlmiahCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    Login

    DSpace software copyright © 2002-2016  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    Atmire NV