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dc.description.abstract | This study aims to know and describe the influence of Shooping List game towards
students’ vocabulary mastery. This study used experimental method. The population of this
study was all of the students at the second semester of MTs RaudlatulJannah. Two classes
were used as the sample of this study. They were one class as experimental class and one
class as control class. The writer took the classes randomly (cluster random sampling). There
were two variables investigated in this study, the independent variable was Shopping
List game and the dependent variable was students’ vocabulary mastery. The data of this
study were obtained by giving 50 vocabulary test items with four options: a, b, c, and d
(multiple choices). Then to analyze the influence of Shopping List game towards students’
vocabulary mastery, the writer used t-test. In this study, the writer calculated the score of
experimental class and control class. For experimental class found that = 70.86. For control
class found that X2 = 48.82. The findings of this study revealed that the score of ttest was
higher than ttable ( ttest = 9.84 and ttable for significant level 5% = 1.98 and 1% = 2.62), so
the hypothesis was accepted. It could be concluded that there was positive influence of
Shopping List game towards students’ vocabulary mastery. | id_ID |