Now showing items 1-3 of 3

    • Edugame of Traditional Dance of Indonesia with Augmented Reality 

      Ustia, Nurul; Sudarmilah, Endah (Universitas Muhammadiyah Surakarta, 2016-08-01)
      Traditional dance is one of the results of culture form of dance for generations by people in Indonesia. Currently, we require new innovations to attract people and students, in recognizing the traditional dance of Indonesia. ...
    • Menerapkan Aplikasi Augmented Reality pada Obyek-Obyek Museum Radya Pustaka 

      Prasetya, Dedi Ary; Nurruzzaman, Muhammad (Universitas Muhammadiyah Surakarta, 2013-11-23)
      Museum Radya Pustaka Surakarta adalah museum tertua di Indonesia yang dibangun pada tahun 1890 oleh Kanjeng Raden Adipati Sosrodiningrat IV, pepatih dalem pada masa pemerintahan Pakoe Boewono IX dan Pakoe Boewono X. Akan ...
    • User Manual with Augmented Reality to Support Packaging Products 

      Widiyanto, Andi; Rifa’i, Affan (Universitas Muhammadiyah Surakarta, 2014-12-04)
      Indonesia is a furniture product exporter. Shipping of furniture products becomes a matter because of the large space needed for each product, causing expensive delivery cost. Transactions with costumers from other ...