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dc.contributor.authorNandiroh, Siti
dc.contributor.authorHaryanto
dc.date.accessioned2013-01-30T08:13:39Z
dc.date.available2013-01-30T08:13:39Z
dc.date.issued2008-09
dc.identifier.citationBagio, A. dan Windi, 2005, Usulan Perbaikan Kualitas Pelayanan Dengan Pendekatan Matriks QFD Yang Diintegrasikan Dengan SERVQUAL dan Model Kano di GIANT Hipermarket Plaza Semanggi, Proceeding Seminar Sistem Produksi VII, 402-413. Kim, Y., Choi, Y. and Yoo, S.B., 2001, Brokering and 3D Collaborative Viewing of Mechanical Part Models On The Web, International Journal of Computer Integrated manufacturing , Vol, 14, No.1, hal.28-40, Taylor and Francis, Ltd. Maulidya, R. dan Toha, I.S., 2005 , Pengembangan Infrastruktur Sistem Kolaborasi Desain Berbasis Web Yang Mendukung Karakteristik Kolaborasi, Proceeding Seminar Sistem Produksi VII, 682-695. Nagamachi, M., 2001, Workshop 2 on Kansei Engineering, International Conference on affective Human Factor Design, Singapore. Rahman, S.M., Sarker, R. and Bignall, B., 1999, Application of Multimedia Technology in Manufacturing : A Review, Journal Computer in Industri, No. 38, hal 43-45, Elsevier Science. Schutte, S., 2002, Designing Feeling into Products Integrating Kansei Engineering Methodology in Product Development, Thesis No. 946, Linkoping University, Sweden. Sun, Q. and Gramoll, K., 2001, Internet-Based Distributed Collaborative Engineering Environment for Engineering Eduction and Design, Proceeding of the 2001 American Society for Engineering Education Annual Conference & Exposition, American Society for Engineering Education. Sun, Q. and Gramoll, K., 2002, Internet-Based Distributed Collaborative Engineering Analysis, Concurrent Engineering: Resesarch And Applications, Vol. 10 (4), Sage Pub.. Tjiptono, F.,1997, Strategi Pemasaran Edisi Kedua, Andi Offset, Yogyakarta. Wibisono, M.A., Hadeli dan Toha, I.S., 1999, Sistem Kolaborasi Vendor Komponen Standard dan Desainer Berbasis Web Dengan Menggunakan Prinsip Desain Berbasis Feature, Jurnal Teknik dan Manajemen Industri, Vol. 19(3), Desember, ISSN:0854-4182. Widodo, D.I., 2005, Perancangan dan Pengembangan Produk, UII Press, Yogyakarta. Zhuang, Y., Chen, L. and Venter, R., 2000, CyberEye: An Internet-enabled Environment To Support Collaborative Desain, Concurrent Engineering: Research And Application, No.8, 213-229.en_US
dc.identifier.urihttp://hdl.handle.net/11617/2623
dc.description.abstractOne-directional design process results on designs that could not satisfy the customers. The existing methods, such as Kansei Engineering, Web-based Collaboration, Kano Model, and QFD (Quality Function Deployment) have been occupied without confirmation from the customers about the performance of the product. This study is aimed to examine a design using various methods and integrate those methods into a new design method, and then to discover the of all methods. The object examined in this study was the product design of flash disk case. Integration of the design method was conducted in series, started from Kansei Engineering Method (M.I). The result from the first method was then became the input of Web-based Collaboration Method (M.II), while the result from M.II was the input for Kano Model integrated into QFD Method (M.III). In the last method, the position of the product compared with the competitors, which were Kingston and Adata flash disk, will also be considered. The design process using M.I, M.II, and M.III would obtain integrated method of M.IV, that was expected to result an appropriate design concept for the customers. The integration of M.I, M.II, M.III and M.IV methods indicated that from the two-directional design method, customers prefer the flash disk case with rectangular shape, made from rubber, large size, with stripe, and silver colour. There are 4 design concept have been developed using web collaboration system, and it took 2 days to decide the most suitable design. Compared to the competitors, the designed product showed better customers satisfactory. It was proven by 5 advantages of product attributes, which were capacity, durability, design innovation, accessories, and fashionable casing. From the position point of view, the product showed a balance with the competitors. The result of comparing methods, knows gap on methods are characteristic, media and distribution design rule. By integration of those methods, the appropriate design could be obtained in a shorter time.en_US
dc.description.sponsorshipDOSEN MUDA DIKTIen_US
dc.publisherLPPM UMSen_US
dc.subjectintegrationen_US
dc.subjectdesignen_US
dc.subjectmethoden_US
dc.subjectproducten_US
dc.subjectcustomersen_US
dc.titleANALISIS GAP PADA KOLABORASI DESAIN BERBASIS WEB SERTA KANSEI ENGINEERING DAN KONSEP MANUALen_US
dc.typeThesisen_US


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