Learning Innovation by Applying Interactive Game-Based Multimedia: Teachers' Perceptions
Saputri, Dwi Yuniasih
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This study aims to describe: (1) the acceptance of teachers to interactive game-based multimedia as a medium of learning; (2) teachers’ understanding of game-based interactive multimedia; and (3) teachers’ assessment of interactive game-based multimedia. The research method used is descriptive qualitative. The data were collected by using observations and interviews. Data analysis techniques used are interactive analysis consisting of data collection, data reduction, data presentation, and conclusion. The results of this study indicate that (1) teachers provide good acceptance of interactive game-based multimedia because the learning process becomes more active and student-centered; (2) interactive game-based multimedia is simple, so it’s easy to use to help students learn; and (3) teachers have a good assessment on interactive game-based multimedia, so it can be used as learning media either at school or at home.