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dc.contributor.authorMunawir, Ahmad
dc.contributor.authorSubroto, Waspodo Tjipto
dc.contributor.authorJacky, Muhammad
dc.date.accessioned2018-06-11T06:23:24Z
dc.date.available2018-06-11T06:23:24Z
dc.date.issued2018-04
dc.identifier.citationAndira, I., Zulkifli, N., & Devi, R. (2016). Influence Game to Find Hidden Treasure Numeracy Children Ages 4-5 Years TK in State Trustees 3 Pekanbaru [Pesan web log]. Diperoleh dari http://jom.unri.ac.id/index.php/JOMFKIP/ article/view/12040. Bell, D., & Kahroff, J. (2006). Activite Learning Handbook. Louis, Missouri: Webster University. Hutomo, R. S. (2016). “Peningkatan Aktivitas Belajar dan Hasil Belajar Ekonomi dengan Metode Treasure Hunt”. Jurnal Pendidikan dan Ekonomi. 5 (2), 107-113. Kim, D. W., & Jing, T. Y. (2010). A Treasure Hunt Model for Inquiry-Based Learning in the Development of a Web-based Learning Support System. Journal of Universal Computer Science. 16 (14), 1853-1881. Kohen, V. D., Ronen, M., & Cohen, S. (2012). Mobile Treasure Hunt Games for Outdoor Learning. Bulletin of the IEEE Technical Committe on Learning Technology. 14 (4), 24-26. Mobius, M., Tuan, P., & Adam, S. (2015). Treasure Hunt: Social Learning in the Field, 1-41. Retrieved from http://www.nber.org/papers/ w21014. Riyanto, Y. (2001). Metodologi Penelitian Pendidikan. Surabaya: SIC. Rofi’udin, A., & Darmiyati, Z. (1999). Pembelajaran Bahasa Indonesia yang Efektif di Sekolah Dasar. Jakarta: Departemen Pendidikan Nasional. Suarsana., Wayan, L., & Marhaeni. (2013). Pengaruh Metode Pembelajaran Bermain Peran Berbantuan Asesmen Kinerja Terhadap Hasil Belajar IPS dan Motivasi Berprestasi Kelas V SDN Gugus II Laksamana Jembrana. E-Journal Program Pascasarjana Universitas Pendidikan Ganesha Jurusan Pendidikan Dasar. 3, 1-10. Sugiyono. (2016). Metodologi Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta. Sundayana, R. (2014). Statistika Penelitian Pendidikan. Bandung: Alfabeta. Warsono., & Hariyanto. (2014). Pembelajaran Aktif. Bandung: Remaja Rosdakarya Offset.id_ID
dc.identifier.issn2503-5185
dc.identifier.urihttp://hdl.handle.net/11617/10019
dc.description.abstractThe purpose of this study was to describe the influence of positive and significant methods of treasure hunt on the mastery of the concept of the direction of the primary school students. The research method was experimental and the population of this research was the fourth grade students of SDN 4 Maroangin that consisted of 40 students. The instrumen to this research used to be analyzed using Normalized Gain Formula and T-test. The result of this research showed that the level of the mastery concept of experimental class was in crease of 50%, while the control class of 15%. The result of T-test of pre-test showed that Tcount= -1,5104 in the reception area Ttable= 2,7378, so there is no significant difference of initial capability between the experimental and control class students before being given treatment. The results of the post-test T-test data showed that Tcount= 2,9525 are outside the reception area Ttabel= 2.7378, so there is a significant difference between the ability of the end of the experimental class and control student after given treatment. Therefore, it concluded that method have a positive and significant influence to the mastery of the concept of the direction of the primary school students.id_ID
dc.language.isoen_USid_ID
dc.publisherThe 2nd International Conference On Child-Friendly Education (ICCE) 2018id_ID
dc.subjecttreasure huntid_ID
dc.subjecteye directions windid_ID
dc.titleEffect of Treasure Hunt Method to Control Concept of Eye Directions Wind Students Basic Schoolid_ID
dc.typeArticleid_ID


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